Feeling threatened?Ī lot of players feel that threat is no longer a real concern in World of Warcraft and this seems to be an attempt by Blizzard to make it part of the game again. Taunt has a threat multiplier built in, so tanks that want to keep aggro during those opening pulls and in AOE situations are going to need to develop the skill to tab target, use Taunt abilities, and then immediately follow up with the highest threat moves they can in order to get a threat jump on trigger happy DPS and desperate healers trying to keep them alive. The second is that tanks who want to retain threat in these situations are going to need to use Taunt a lot more aggressively. Heck, it’s already happening now to some extent, but it will happen more commonly in Battle for Azeroth. (And it will only get worse as DPS increases over the duration of the expansion.) There are classes that easily output 10 times the damage of tank classes in AOE pulls, and likewise, at times healers who are forced to heal heavily in such situations will pull aggro. The first is that unless tank DPS is a lot higher in Battle for Azeroth (it isn’t so far) then we’ll see DPS players outstripping tank threat, especially on the opening pull or AOE fights. What does this mean? Well, several things. But come Battle for Azeroth, all tanks will only generate four times as much threat as they deal in damage. The current threat range is partially based in Artifact abilities - a leveling tank generates ten times their DPS as threat currently, since they don’t have a maxed-out Artifact. Wowhead reports that the change will reduce current tanking threat levels, which are between 10 and 20 times their DPS, to threat levels that are about four times their DPS. As long as a tank in current (read: Legion) content uses their rotation, they will hold threat. The current threat generation paradigm, rooted in the active mitigation model of tanking, has made threat much less of an issue for a competent tank, who can instead focus on proper use of abilities to generate resources and mitigate incoming damage. There’s really no other way to put it: baseline threat generation is being nerfed by an astonishing amount. In Battle for Azeroth, tanking is going to be harder.
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